Nuke Test: Camera Tracking


Having learnt how to track a camera's position and movement in Nuke, we used this information to recreate the camera's path in a virtual space, and therefore be able to render out CG geometry that quite seamlessly fits in with the original footage. With the footage I was using there was a fair amount of distortion, and I have not yet learnt how to replicate all the sudden shakes and blurs that occur, but the relative position of my CG boxes appears to be quite convincing. I actually composited the final shot in after effects, as I am still getting to grips with Nuke.